Dream Games, a Turkish cellular gaming firm based by former Peak Games workers who labored collectively on hit puzzle games Toy Blast and Toon Blast, has raised $7.5 million in seed funding.
Main the spherical is Makers Fund, with co-investment from London’s Balderton Capital. The funding shall be used to improve headcount throughout the Dream Games staff, focusing on 20 workers in 12 months one.
The corporate — which is but to launch a product — is co-founded by CEO Soner Aydemir, the previous Product Director at Peak Games. The remainder of the Dream Games staff are Ikbal Namli and Hakan Saglam (former Peak Games engineering leads), Eren Sengul (former Peak Games product manger), and Serdar Yilmaz (former Peak Games 3D artist).
“Most of the [mobile games] companies believe that the market is saturated, but we believe there are still huge opportunities in the casual puzzle market,” Aydemir tells TechCrunch. “There are too many mediocre mobile games, but players deserve better. We see that there are still millions of players waiting for new, well-designed and enjoyable puzzle games, and we are committed to creating great games to meet players expectations”.
Aydemir says Dream Games doesn’t consider in a “hit-or-miss approach” to sport improvement. As an alternative, he frames the studio’s technique as “evolution over innovation” and “execution over ideas”. This may see it develop a primary flagship title that may be iterated over the long run.
“We plan to fix the pain points for players in existing games,” he says. “Our experience makes us confident we can build something truly global by focusing on a single high-quality, long-standing game instead of multiple flash-in-the-pan titles. Wed rather people were loyally playing our one game for 10 years than losing interest every six months when something new comes along”.
With regards to viewers, Aydemir says Dream Games is focusing on gamers over the age of 25 in U.S., Canada and Europe. He pegs gender distribution at 65% feminine and 35% male. “Our players can be from different socioeconomic and ethnic backgrounds, but they are mainly average people who have routine lives,” he says.
Aydemir can also be eager to flag up the burgeoning gaming sector in Turkey, which he claims is positioned to be one of many worlds main ecosystems for cellular games.
In 2017, Peak Games, primarily based in Istanbul, bought its card and board games studio to cellular gaming large Zynga for $100 million. Zynga later opened a studio within the metropolis and made additional acquisitions, paying $250 million for Gram Games, the Turkish builders behind quite a few fashionable puzzle titles. Different informal gaming studios with a presence within the area embrace Good Job Games, Ruby Games, Alictus, Rollic Games and Greater Games.